

I had to think several moves ahead, and keep changing tactics as new enemies unveiled their tricks and weaknesses. So, I could stop time, wale on an enemy that was shielding a Jerk, smack the bigger baddie with a heavy melee attack and run out of the way - but I'd be basically helpless for a few seconds after that. The cost was a cool down period where I was powerless for a few seconds afterward. During a turn, time froze, allowing me to maneuver and line up a number of attacks, then let fly and watch my plan unfold on the unsuspecting enemies. Turns work a bit like, well, turn-based combat. The game adjusted to my playstyle - for every fight, I could choose to attack the process in real-time, or I could choose to "load" a turn. These tiny details helped to flesh out the fanciful world of Cloudbank. I was able to leave comments on news stories, vote in polls, even order gourmet flatbread from an automated restaurant. These collectibles aren't just passive bits of plot either Transistor let me interact with many of these elements. I scoured the world for clues at crime scenes and terminals that displayed the day's news or had personal messages for me - whatever details I could find to expand on the intriguing story. Cloudbank is a rich, beautiful place, brimming with detail and mystery. The storytelling is fragmentary but effective, escalating the stakes with every twist. The Transistor isn't just a regular weapon, though it has a personality and a voice, and it quickly becomes Red's partner. The game begins dramatically, with Red pulling a giant sword - the Transistor - from the body of a man on a rooftop. Transistor put me in the shoes of Red, a gifted and popular musician living in the cyberpunk-fantasy city of Cloudbank.

And its combat is fine-tuned, deep and dynamic. But Transistor's world and story feel unique. Both are isometric action games, set in colorful, stylized worlds. The latest from developer Supergiant Games, Transistor shares plenty of DNA with its predecessor, the popular indie game Bastion.
