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Legend of grimrock 2 alchemy
Legend of grimrock 2 alchemy











legend of grimrock 2 alchemy

Poison resist - +30 Poison resist, +1 Vit.Fast metabolism (Lizardman) - +30% Health & Energy regeneration & x2 heal potion effect +20% food consumption.

legend of grimrock 2 alchemy

  • Endurance - +25kg max carry -25% food consumption.
  • Generally the same with changes noted below.
  • HP: 40 + 3/lvl (increase HP 5), Energy: 60 + 7/lvl (increase Energy 10), Wil +2, can cast w/ bare hands.
  • HP: 50 +5/lvl (increase HP 5), Energy: 40 + 5/lvl dual weapon attack damage penalty reduced from from 40% to 25%, +1% critical chance with missile & throwing weapons / lvl.
  • HP: 70 + 7/lvl (increase HP 10), Energy: 30 + 3/lvl, 50% armor weight, +50% to shield evade value, +1 Protection / lvl.
  • Knight - gain 10 HP and immune to Curse condition.
  • HP 60 + 7/lvl, Energy: 40 + 3/lvl (increase Energy 10), - 25% less energy used for special attacks with 1/2 the build up time.
  • Fighter - gain +1 accuracy/lvl & 10 Energy.
  • HP: 30 + 5/lvl, Energy 30 + 5/lvl XP gained from food, no starting skill points can mine, cook, and food herbs (Spices, Wormroot) multiply.
  • Farmer - gains Miner, Cook, & Green Thumb traits.
  • HP: 50 + 4/lvl, Energy: 50 + 6/lvl (decrease HP 1/lvl, increase Energy 1/lvl) 50% armor weight, can cast w/ bare hands, +10 Protection & Resist All w/ staff or orb equipped.
  • Battle Mage - Lower HP/lvl and greater energy / lvl.
  • HP: 80 + 8/lvl, Energy: 20 + 2/lvl (decrease HP 2 /lvl & energy 10 + 1/lvl), +1 Str / lvl.
  • potion components multiply based on steps HP: 50/6, Energy: 50/4 50% lower firearm malfunction chance.
  • immune to disease, +15 kg max carry weight, -4 Str, +2 Dex, +2 EvasionĪll classes have modifications except for the Alchemist.
  • Lizardman - +15% resist elements, same stats (Dex +2, Will -2).
  • +1 Str, -2 Dex, -1 Vit, +2 Wil 50% body part resist.
  • There are some differences between vanilla LOG2 and The Guardians that I seek to outline below.

    #LEGEND OF GRIMROCK 2 ALCHEMY MOD#

    However, please do post civil feedback and suggestions in the relevant Discussion topic of The Guardians mod forum on Steam. Answers to individual questions (comments disabled intentionally.Lists of information (for reference or planning) - *major spoilers*.Character creation differences from LOG2.The guide will focus on content, mechanics, and concepts specific to The Guardians. This guide assumes you have played the original Legend of Grimrock 2 (a.k.a. The guide is based on v2.4 of The Guardians as of with substantive updates on July 23, 2022. Please see Adrageron's workshop here for more information and to subscribe to the mod.

    legend of grimrock 2 alchemy

    The guide's purpose is to bring together information, hints, and "research" by mod players posted in the Comments & Discussion sections of the mod as well as my own experience, and curate them into a (somewhat) coherent format. This guide is for the Legend of Grimrock 2 mod "The Guardians" by Ardrageron.













    Legend of grimrock 2 alchemy